Pixel Gym
Pixel Gym
  • Видео 114
  • Просмотров 218 080
IGDA NYC Talks Online Chris Zukowski How to market a PC game in 2021
Chris Zukowski (he/ him) has been studying Steam from every possible angle! He has crunched data on thousands of games across genres, watched hours of regular gamers shopping on Steam, and consulted and marketed dozens of games being sold on Steam.
From Chris's experience, you will learn the ins and outs of getting your game noticed on the world's biggest PC game marketplace. You will learn how the algorithm works, what the typical Steam shopper is looking for, and what mistakes you must avoid to give your game the best shot possible.
BIO:
Chris Zukowski is a game marketing consultant and strategist. He has helped Games as a Service companies, Indie Publishers, and single-person teams unders...
Просмотров: 312

Видео

Substance Designer - Animated Procedural Battery Gauge (Powerbar)
Просмотров 1,1 тыс.4 года назад
In this video we take a look at two ways to make a procedural animated power bar material. First we'll use the Pixel Processor Node to drive an animated gauge that moves and changes color from green to red as a power battery depletes. Then we'll use the same power level parameter to change an emissive indicator light from red to green and back again.
Substance Designer - Floating Leaves Animation (pt.2)
Просмотров 1,9 тыс.4 года назад
In this 2 part video we take a look at how to make leaves floating on water. We use FX Maps and a series of interrelated functions to get them to float in a seemingly random manner. We'll also have a series of input parameters to adjust the movement of the leaves and flow of the water. In part 2, we add input parameters to the functions we created in part 1 and finish off the material.
Substance Designer - Floating Leaves Animation (pt.1)
Просмотров 4 тыс.4 года назад
In this 2 part video we take a look at how to make leaves floating on water. We use FX Maps and a series of interrelated functions to get them to float in a seemingly random manner. We'll also have a series of input parameters to adjust the movement of the leaves and flow of the water. In part 1, we set up the basic functions and initial animations, using placeholder constants.
Substance Designer - Ice Flow (part 2)
Просмотров 1 тыс.4 года назад
In this two-part lesson we take a look at building a stylized ice flow. We'll be using Gradient Maps not just for our colors, but also grayscale masks. We'll also look at how we can use external functions to power our animations and simplify our workflow. Part 1: We fine tune the colors, normals and heights
Substance Designer - Ice Flow (part 1)
Просмотров 2 тыс.5 лет назад
In this two-part lesson we take a look at building a stylized ice flow. We'll be using Gradient Maps not just for our colors, but also grayscale masks. We'll also look at how we can use external functions to power our animations and simplify our workflow. Part 1: We build the basic ice-flow mask
Substance Designer - Animated Lava
Просмотров 15 тыс.5 лет назад
In this video we make a liquid lava with a floating crust.
Substance Designer - Procedural Raindrops on Water
Просмотров 2,6 тыс.5 лет назад
In this video we use FX Nodes to create procedural raindrops on water.
Substance Designer - Using Waves for More Complex Material Animations
Просмотров 2,9 тыс.5 лет назад
In this video we take at an actual project I'm working on, and how to use wave nodes to create very specific timed animations on a sheet of laid out uv's. Because this isn't a tiled material, the animation sequence is driven entirely by a wave function that uses masks to animate the uv sheet.
Substance Designer - Procedural Carved Wood (pt.4 - the color)
Просмотров 8035 лет назад
In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject. In this final video we bring it all together and add procedural colors to our carving bands
Substance Designer - Procedural Carved Wood (pt.3 - carving inputs engine)
Просмотров 6125 лет назад
In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject. In this 3rd video we make a carving engine that will take 4 grayscale inputs and convert them to procedural carved bands. This engine can be reused in future materials via the Substance Library. Upcoming videos in the playlist: - c...
Substance Designer - Procedural Carved Wood (pt.2 - chisel mark FX Maps)
Просмотров 1 тыс.5 лет назад
In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject. In this 2nd video we make a couple of custom FX Maps for our carving chisel marks. These can be reused in future materials via the Substance Library. Upcoming videos in the playlist: - creating a carving engine that will accept gra...
Substance Designer - Procedural Carved Wood (pt.1 - the wood)
Просмотров 5 тыс.5 лет назад
In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject. In this 1st video we make a procedural stylized wood material, with togglable ring styles and polish controls. Upcoming videos in the playlist: - making our own chisel mark noise FX maps that can be reused in a variety of materials...
Substance Designer - Nested Functions & Using Waves to Drive Animations
Просмотров 1,5 тыс.5 лет назад
Substance Designer - Nested Functions & Using Waves to Drive Animations
Substance Designer - Procedural Choppy / Wavy Water with Direction & Opacity Controls
Просмотров 11 тыс.5 лет назад
Substance Designer - Procedural Choppy / Wavy Water with Direction & Opacity Controls
Substance Designer - Procedural Hand-painted Groundcover Using Masks Made in Photoshop (pt.2)
Просмотров 3565 лет назад
Substance Designer - Procedural Hand-painted Groundcover Using Masks Made in Photoshop (pt.2)
Substance Designer - Procedural Hand-painted Groundcover Using Masks Made in Photoshop (pt.1)
Просмотров 5025 лет назад
Substance Designer - Procedural Hand-painted Groundcover Using Masks Made in Photoshop (pt.1)
Substance Designer - Procedural Lava Rivers. (part 2, the river)
Просмотров 1,4 тыс.5 лет назад
Substance Designer - Procedural Lava Rivers. (part 2, the river)
Substance Designer - Procedural Lava Rivers. (part 1, the lava)
Просмотров 3,2 тыс.5 лет назад
Substance Designer - Procedural Lava Rivers. (part 1, the lava)
Substance Designer Basics - Fancy Tile Wall
Просмотров 3615 лет назад
Substance Designer Basics - Fancy Tile Wall
Substance Designer - Levels Node, HSL Node, Invert Node, Normal to Height Node & Masks
Просмотров 9175 лет назад
Substance Designer - Levels Node, HSL Node, Invert Node, Normal to Height Node & Masks
Substance Designer - Procedural Stylized Knotty Wood Texture
Просмотров 1,8 тыс.5 лет назад
Substance Designer - Procedural Stylized Knotty Wood Texture
Substance Designer Basics - Gradient Map
Просмотров 2,6 тыс.5 лет назад
Substance Designer Basics - Gradient Map
Substance Designer Basics - Bevel Node, Blending Normals
Просмотров 1 тыс.5 лет назад
Substance Designer Basics - Bevel Node, Blending Normals
Substance Designer Basics - Shape Node, Blend Node, Transform 2D Node
Просмотров 1,9 тыс.5 лет назад
Substance Designer Basics - Shape Node, Blend Node, Transform 2D Node
Substance Designer - Procedural Stylized / Cartoon Leaf Material pt.2
Просмотров 5715 лет назад
Substance Designer - Procedural Stylized / Cartoon Leaf Material pt.2
Substance Designer - Procedural Stylized / Cartoon Leaf Material pt.1
Просмотров 1,3 тыс.5 лет назад
Substance Designer - Procedural Stylized / Cartoon Leaf Material pt.1
Substance Designer Basics - Output / Input Nodes, Brick Generator & Normal Nodes
Просмотров 4,4 тыс.5 лет назад
Substance Designer Basics - Output / Input Nodes, Brick Generator & Normal Nodes
Substance Designer Basics - UI overview and Setting up a Custom Substance Library
Просмотров 4765 лет назад
Substance Designer Basics - UI overview and Setting up a Custom Substance Library
Channel Announcement - Introducing SD Basics!
Просмотров 795 лет назад
Channel Announcement - Introducing SD Basics!

Комментарии

  • @strongholdmuzinaki
    @strongholdmuzinaki Месяц назад

    I've been having trouble finding a good tutorial on SSS for Substance Designer. Thanks for making this!

  • @mobamenace3591
    @mobamenace3591 2 месяца назад

    Nice material thanks for sharing 😊. Will definitely check other videos.

  • @eggZ663
    @eggZ663 7 месяцев назад

    Wow cool, and you can use this to do skew which was what I wanted to do! Pity the docs for Designer are so bad. Lucky we have nice people like you showing us how to really use the software cos adobe sure as hell aren't bothered

  • @mrdixioner
    @mrdixioner 10 месяцев назад

    Спасибо огромное!!!

  • @mrdixioner
    @mrdixioner 10 месяцев назад

    У вас отличные уроки!!! Жалко вы это дело забросили.

  • @mrdixioner
    @mrdixioner 10 месяцев назад

    Thanks a lot!!!

  • @bella-rj5ch
    @bella-rj5ch 10 месяцев назад

    THANK YOU SO MUCH

  • @arturkadirov9280
    @arturkadirov9280 Год назад

    thx

  • @mastjappa
    @mastjappa Год назад

    Old info but still very relevant! Thanks

  • @AyushBakshi
    @AyushBakshi Год назад

    thanks a bunch 💐

  • @arongomarfloreshargrove4659
    @arongomarfloreshargrove4659 Год назад

    this was extremely helpful, good job

  • @darvesatorian9204
    @darvesatorian9204 Год назад

    thanks, m8

  • @cjacobs627
    @cjacobs627 2 года назад

    It's funny... you seem to make so much sense... but there's so much that you're not telling us... so following along is ... not possible.

  • @yovanvujacic8638
    @yovanvujacic8638 2 года назад

    Great Tutorials! Thank you

  • @haniyedelshakib2765
    @haniyedelshakib2765 2 года назад

    ruclips.net/video/0LvYY99eFZY/видео.html

  • @janvisagie231
    @janvisagie231 2 года назад

    Good to know Chris is a he/him, wouldn't have guessed that one XD...All the funny business aside, I'm so sad you stopped posting on this channel.

  • @janvisagie231
    @janvisagie231 2 года назад

    This tutorial is absolute gold. It's really sad fx maps are basically not touched upon in youtube tutorials.

  • @michaelvaughan2986
    @michaelvaughan2986 2 года назад

    Is there a way use the $time on the offset of the transform 2D function?

  • @janvisagie231
    @janvisagie231 2 года назад

    Please do more of these.

  • @janvisagie231
    @janvisagie231 2 года назад

    I really appreciate you dabeling into the more obscure functions of substance designer, at least they seem very obscure to me. I never knew you could animate in substance designer, nor did I even know about fx maps.

  • @fernando3061
    @fernando3061 2 года назад

    5 years ago and still what i needed, thank you.

  • @ab-uo6rd
    @ab-uo6rd 2 года назад

    Honestly great stuff. However I am wondering why you would ever do that? Usually the watermovement is shaderdriven anyway and I dont even know if you can export that stuff in any other engines. But nevertheless impressive stuff

  • @shubhamartist2001
    @shubhamartist2001 2 года назад

    i can't find my timeline where is it

  • @ABCMeEFG
    @ABCMeEFG 3 года назад

    This was a fantastic tutorial! Thank you sooo much!

  • @ІрынаДанілоўская
    @ІрынаДанілоўская 3 года назад

    Thanks!

  • @CubeRepublic
    @CubeRepublic 3 года назад

    Great tutorial, I get to the FX mode part and it's just black with an error message

  • @ronniesrougo5427
    @ronniesrougo5427 3 года назад

    Hi! This is a great tutorial! I just made it, but I'm running into problems to use this as a material and render my scene, do you know how i can import it to Marmoset or other software? Thank you so much this tutorial!

  • @CannabisTechLife
    @CannabisTechLife 3 года назад

    Thanks! I had never thought to use directional blur like this. Expanded my toolset.

  • @gluebubbler
    @gluebubbler 3 года назад

    gorgeous intro Ty for this video 👍

  • @dissonantprotean5495
    @dissonantprotean5495 3 года назад

    I appreciate you narrating everything! Brand new to Substance and this was a bit of a whirlwind but with countless pauses and rewinds it's doable! It was exactly what I was looking for.

  • @zserub
    @zserub 3 года назад

    just, wow!

  • @iiyaman69
    @iiyaman69 3 года назад

    WoW, the intro !! Masterpiece :P

  • @anitaoyebola4308
    @anitaoyebola4308 3 года назад

    Fixed it! Thank you so much!

  • @glitchscribble44
    @glitchscribble44 3 года назад

    Wow this is incredible!! thank you so much for sharing this information. It's exactly what I needed!

  • @PlayAsRacoon
    @PlayAsRacoon 3 года назад

    Hi @Pixel Gym, I curious that do i able to export it as animated texture (sequences) for games VFX purposes? Thanks for advise

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal 3 года назад

    cool, but this violet-magenta hue on the crest is slightly embarasing XD Maybe a reflection from the hdri?

  • @dead_engineer
    @dead_engineer 3 года назад

    Thanks for the tutorials, I hope you're alright, it's always sad if you find a great channel and than find out that they haven't uploaded for ages

    • @PixelGym
      @PixelGym 3 года назад

      Thanks for your concern. Everything's good, just life...and my game. These videos actually take up a lot of time/bandwidth to make. I've actually been thinking of starting them back up. (Only not quite so often). Kind of share my adventures in making my robot puzzle game. So stay tuned!

    • @dead_engineer
      @dead_engineer 3 года назад

      @@PixelGym RUclips stopped notifying me on my phone about comments, hence why I noticed it so late. I'm very happy to hear that you're around and doing fine. I would love to hear/see more about the dev journey with your game :) But I can also imagine that these tutorials and such are quite consuming like you have said.

  • @nikitasuyazov2060
    @nikitasuyazov2060 3 года назад

    Здравствуйте. Вы понимаете по-русски? Огромное спасибо за уроки. Один вопрос задаю многим, но никто не отвечает конкретно. Можно ли анимированные материалы из SD перенести в UE4?

  • @SaidulIslam-sg8xl
    @SaidulIslam-sg8xl 4 года назад

    so good for patient with insomnia

    • @rafaelsot01
      @rafaelsot01 3 года назад

      lol!! what do you mean? is she boring? lol..

    • @Megalomaniakaal
      @Megalomaniakaal 3 года назад

      @@rafaelsot01 No, they are claiming to be insomniac, someone who can't easily sleep and they are saying it's a good passtime when they are experiencing an episode of insomnia.

  • @shreegrey8360
    @shreegrey8360 4 года назад

    Thank you so much! You helped me a lot!

  • @liciax8580
    @liciax8580 4 года назад

    Great tutorial, unfortunately the current version no longer has a rotate_position node or something similar with a scale input.

  • @yuyure7
    @yuyure7 4 года назад

    Awsome

  • @jodieb8527
    @jodieb8527 4 года назад

    This was a huge help with my uni project, had no clue how to approach water - thank you!

  • @eobiri
    @eobiri 4 года назад

    Apart from Unreal....Will the animation work in other software like Maya?

  • @ajkos
    @ajkos 4 года назад

    this is super cool, thanks for sharing

  • @GoatDirt
    @GoatDirt 4 года назад

    Great video! Solved many problems I was having. 20:49 any reason not to use a gradient dial? 30:00 any reason not to just lerp between 0.21-0.21?

  • @Ammir_koudia
    @Ammir_koudia 4 года назад

    Amazing please more tutoriale like this is really helpfull i leran a from this chanelle

  • @DesignReady.
    @DesignReady. 4 года назад

    Better to use substance Alchemist

  • @DesignReady.
    @DesignReady. 4 года назад

    Please share the material

  • @lucabrighi6853
    @lucabrighi6853 4 года назад

    Veeery helpful! Thank you for sharing. A question tho. If I have a sprite sheet 6x6 and I want the chance to select which sprite I wanna use? Like selecting the column and the row to use a specific image. For example 3rd column and 4th row. I really don't know how to make the graph. I'm totally hopeless for math.